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Acknowledgment

This project was created during the GenAI Genesis 2025 Hackathon, the largest Canadian AI hackathon, where we won the Best AI for Creativity & Generative Arts award. I would like to thank the collaborators of this project:

Archie Shou: Helped with Three.js and 3D model integration using Shap-E.

Jessica Yunke Yi: Came up with the idea and pitched it brilliantly.

Allen Lian: Assisted with front-end development and app integration testing.

LegoFIKS: Gamified Therapy with LEGO

A revolutionary approach to social competence therapy for children with Autism Spectrum Disorder, combining creativity, technology, and LEGO.

Inspiration

Are autism and neuro-divergence mental deficiencies? Clinical therapy often treats it like so, but we believe otherwise. The challenges with clinical Applied Behavioural Analysis (ABA) for autism in the status quo include:

LEGO-based behavioral therapy is a clinically-studied and gamified approach to social competence therapy. It assigns social roles and encourages interactive gameplay during sessions, increasing intrinsic motivation, fostering authentic interaction with peers, and reducing stress/anxiety surrounding therapy. Teaching communication and self-regulation doesn't have to affect the intrinsic, unique qualities of our kids.

We wanted to find a way to improve and scale this idea, maximizing the creativity and independence of our next generation.

What it does

The generator intakes images (e.g., children's drawings) and outputs a 3D, layer-by-layer LEGO build with instructions suitable for behavioural exercises. Each instruction set contains separate requirements for a guide, supplier, and builder role in the LEGO construction.

How we built it

Front-end: React.js, Tailwind CSS, NeatJS, Three.js
Back-end: Python (Flask API, Gemini API, Shap-E, Modal)

Challenges we ran into

Accomplishments that we're proud of

What we learned

What's next for LegoFIKS

Demo of LegoFIKS in action.